I have a terrible habit of buying things with the best intention, and then never using them. This is usually the case for Video Games (I’m looking at you Steam), Kindle Books, and Digital comics. But as I still own them, I may as well take the opportunity to finally force myself to look at them.
While discussing my extensive (and extensively unplayed) game library with my friend, we will call him Ronald McDonald, he came up with the idea for a series of videos where I try to explain myself out of the hole of self pity as I answer the question of ‘Why did I buy this?’
You can check out the first of my reviews ‘Warplanes: WW2 Dogfight’, and keep an eye on the site for future reviews as they come up. Anyway, let’s get started with this weeks review:
They said it couldn’t be done! But I found a game smaller than my last game (95mb) to review. Welcome to my review of 1000 Amps…buzzzzz….
So for this review I decided to jump right to the top of my Steam Library, to a game that was added to my library in the year of our lord 2014… how far away that feels now. This was a year where I had more time than I knew what to do with (I was at uni), and opted to spend most of the time complaining about how little time I had – and other existential quandaries.
It was actually in this year where I met Ronald – the individual who’s idea it was for me to write these reviews. So you can blame 2014 for a lot, really.
Disclaimer: I actually spent 47 minutes playing the game some time in the past. Probably around 2014, but I had no memory of it. Also, I’m going to guess that I got the game in some game bundle, like Indie Gala or Humble Bundle, but I don’t have the energy to search my 2014 email graveyard. (I ended up looking, and the price is at the bottom).
The game starts with the annoying thumping of apparently random bass noises, and a small window in which to play the game. The window wasn’t re-sizable, and I couldn’t find anything immediately obvious to let me play in a bigger window. This wasn’t the end of the world, but I do like a game to fill my screen.
In the first minute of playing the game, you are taught the basics of the game through trial and error – but in the best way possible. You, a little buzzy robot thing, jump around and reveal the map around you as you touch blocks. Some blocks light up, and when you hit all the blocks in a room, it plays a musical scale. It is a fantastically simple introduction.
The graphics are simple, and honestly perfect for what the game needs. It feels so much less like a game that has been limited by its design, than a game that has made simple but effective design choices.
At first glance it looks like it’s going to be a fairly simple platformer, but throughout the first few minutes you start to notice hints of musical influence. Simple things like the names of classical pieces of music in the bottom corner, go a long way to setting a tone for the game and the world we are playing in. When completing one of these more complex rooms, hitting all the light up note blocks, you get a rendition of the song in all its monophonic glory.
For the short amount I played the game, I found myself having to retrain my platform playing brain.
Jumping into unknown constantly took a fair amount of getting used to, but the instant gratification you get when you complete a room – and the challenge of finding the last blocks in a room – are worth the anxiety of jumping into the unknown. In fact, I would go as far to say that jumping into the unknown is what this game does best.
It’s a lot harder to write a longer review when you feel so surprisingly nice about a game.
Honestly, 1000 Amps is a charming game. I couldn’t really find anything wrong with it beyond the annoying intro ‘music’, and the fact I couldn’t maximise the window easily.
I don’t feel like the game would have much replay value, and I’m not sure about how the game stacks up later in the seemingly quite large level design. But ultimately this is a game that I would recommend if you want something to play while you’re supposed to be doing something else (like working). If nothing else, I’d say it would make (or have made) a fantastic mobile game – had they found a way to port the controls to mobile, a gaming platform that doesn’t usually do well with platformer games.
Price Paid: £1.41 for a bundle of 6 games. So, about £0.23
Steam Price: £3.99
Time spent: 20 Minutes (+47 minutes play time in 2014)
Value for Money: Incredible
Value for Time: Great
Star Rating: 5
Would I recommend: In a bundle, yes.